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- ** Keith's Quest Demo Version. **
- ** By Jasper Byrne. **
-
-
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-
- The full version of keith comes on 4 compressed disks and costs 6.99UKP
- from F1 Licenceware. Postage is 1UKP UK, 1.50UKP Europe, 2UKP ROW.
-
- You can contact F1 at steve@F1LW.demon.co.uk
- Phone (44) (0)1392-493580 (Office hours, Mon-Fri)
- Snail: 31, Wellington Rd, Exeter, Devon. EX2-9DU. England.
-
- Contqact F1 for a free catalogue of exclusive Amiga games and utils.
-
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-
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-
- This demo is freeware, and is freely distributable.
- If you would like to find out more about the game, 'phone me on:
- (01263) 824394
-
- Object:
- In this demo, the object is to progress through the caves that
- you start out in front of. You must guide Keith, our hapless hero
- through the few rooms, collecting the objects and working out how
- to use them.
- The puzzle is similar to one in the actual game, so it should give
- you an idea of what to expect!
-
- Control:
- The game is mouse controlled. (Load/Save is disabled.)
- To move Keith, simply click roughly where you want him to go,
- and he will try to walk there. In some places, he will need to be
- guided around obstacles, by clicking at several points around them.
- As you move the mouse over the game window, certain objects will
- register on the screen. These can be interacted with using the
- command panel at the bottom. Clicking the left mouse button on an
- object will make Keith "Walk To" it, and clicking the right mouse button
- will make him give a description of it. (This is the same as choosing
- the "Look At" icon - the magnifying glass - and then clicking on the
- object of interest. The other commands, Give, Use, Open, Talk To,
- Take, Close, Push and Pull can also be used with any object. If you
- take an object, it will appear in your inventory (bottom right). Again,
- clicking the right button will "Look At" it. Objects in the inventory
- can be used with one another, or an object in the game window. They
- can also be offered to characters that you come across, with "Give".
- The gap between the game window and the command panel shows the current
- command and object(s) selected:
- eg. USE Marrow WITH Marrow Masher
- or, GIVE Red Banana TO Purple Fish
- or OPEN Shiny Casket.
-
- Full Game:
- The full game has -
- 1. Full Load/Save/Options Screen
- 2. Detailed, digitised introduction and ending.
- 3. Around 70 hand drawn locations.
- 4. Cut screens and animations.
- 5. 14 original, atmospheric pieces of music.
- 6. Around 5 megabytes of graphics!
- 7. Interactive, well written script.
- 8. About a year and a half's hard work.
-
- So please, if you like the demo, go out and buy the real thing!
- Hugs and Kisses,
- Jasper Byrne. :-)
-